RevolveFeatureInput.isSolid Property

Parent Object: RevolveFeatureInput
Defined in namespace "adsk::fusion" and the header file is <Fusion/Features/RevolveFeatureInput.h>

Description

Specifies if the revolution should be created as a solid or surface. If it's a surface then there aren't any end caps and it's open. This is initialized to true so a solid will be created if it's not changed.

Syntax

"revolveFeatureInput_var" is a variable referencing a RevolveFeatureInput object.

# Get the value of the property.
propertyValue = revolveFeatureInput_var.isSolid

# Set the value of the property.
revolveFeatureInput_var.isSolid = propertyValue
"revolveFeatureInput_var" is a variable referencing a RevolveFeatureInput object.
#include <Fusion/Features/RevolveFeatureInput.h>

// Get the value of the property.
boolean propertyValue = revolveFeatureInput_var->isSolid();

// Set the value of the property, where value_var is a boolean.
bool returnValue = revolveFeatureInput_var->isSolid(value_var);

Property Value

This is a read/write property whose value is a boolean.

Version

Introduced in version March 2015