Changes the extent of the revolve to be defined as a two sided angle extent.
 To use this method, you need to position the timeline marker to immediately before this feature. This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)
"revolveFeature_var" is a variable referencing a RevolveFeature object. | 
        
"revolveFeature_var" is a variable referencing a RevolveFeature object. | 
        
| Type | Description | 
| boolean | Returns true if successful | 
| Name | Type | Description | 
| angleOne | ValueInput | ValueInput object that defines the first angle. This can be a string or a value. If it's a string it is interpreted using the current document units and can include equations. For example all of the following are valid as long as they result in angle units; "45", "45 deg", "a1 / 2". If a value is input it is interpreted as radians. | 
| angleTwo | ValueInput | ValueInput object that defines the second angle. This can be a string or a value. If it's a string it is interpreted using the current document units and can include equations. For example all of the following are valid as long as they result in angle units; "45", "45 deg", "a1 / 2". If a value is input it is interpreted as radians. |