Changes the extent of the revolve to be defined as a two sided to extent.
 To use this method, you need to position the timeline marker to immediately before this feature. This can be accomplished using the following code: thisFeature.timelineObject.rollTo(True)
"revolveFeature_var" is a variable referencing a RevolveFeature object. | 
        
"revolveFeature_var" is a variable referencing a RevolveFeature object. | 
        
| Type | Description | 
| boolean | Returns true if successful | 
| Name | Type | Description | 
| toEntityOne | Base | The first entity that defines the "to" extent. The valid types of entities can vary depending on the type of feature this is being used with. For a revolve it can be a BRepBody, BRepFace, BRepVertex, ConstructionPlane, or ConstructionPoint. | 
| toEntityTwo | Base | The second entity that defines the "to" extent. The valid types of entities can vary depending on the type of feature this is being used with. For a revolve it can be a BRepBody, BRepFace, BRepVertex, ConstructionPlane, or ConstructionPoint. |