import adsk.core, adsk.fusion, traceback def run(context): ui = None try: app = adsk.core.Application.get() ui = app.userInterface # Create a document. doc = app.documents.add(adsk.core.DocumentTypes.FusionDesignDocumentType) product = app.activeProduct design = adsk.fusion.Design.cast(product) # Get the root component of the active design rootComp = design.rootComponent # Create four sub components under root component allOccs = rootComp.occurrences transform0 = adsk.core.Matrix3D.create() vector3d0 = adsk.core.Vector3D.create(10.0, 0.0, 0.0) transform0.translation = vector3d0 subOcc0 = allOccs.addNewComponent(transform0) transform1 = adsk.core.Matrix3D.create() vector3d1 = adsk.core.Vector3D.create(0.0, 0.0, 12.0) transform1.translation = vector3d1 subOcc1 = allOccs.addNewComponent(transform1) transform2 = adsk.core.Matrix3D.create() vector3d2 = adsk.core.Vector3D.create(-8.0, 0.0, 0.0) transform2.translation = vector3d2 subOcc2 = allOccs.addNewComponent(transform2) transform3 = adsk.core.Matrix3D.create() vector3d3 = adsk.core.Vector3D.create(0.0, 0.0, -6.0) transform3.translation = vector3d3 subOcc3 = allOccs.addNewComponent(transform3) # Create cylinder 1 in sub component 1 centerPoint = adsk.core.Point3D.create(0, 0, 0) subComp0 = subOcc0.component sketches0 = subComp0.sketches sketch0 = sketches0.add(subComp0.xZConstructionPlane) sketchCircles0 = sketch0.sketchCurves.sketchCircles sketchCircles0.addByCenterRadius(centerPoint, 0.5) profile0 = sketch0.profiles.item(0) extrudes0 = subComp0.features.extrudeFeatures extInput0 = extrudes0.createInput(profile0, adsk.fusion.FeatureOperations.NewBodyFeatureOperation) distance0 = adsk.core.ValueInput.createByString("50 mm") extInput0.setDistanceExtent(False, distance0) extInput0.isSolid = False extrudes0.add(extInput0) # Create cylinder 2 in sub component 2 subComp1 = subOcc1.component sketches1 = subComp1.sketches sketch1 = sketches1.add(subComp1.xZConstructionPlane) sketchCircles1 = sketch1.sketchCurves.sketchCircles sketchCircles1.addByCenterRadius(centerPoint, 0.75) profile1 = sketch1.profiles.item(0) extrudes1 = subComp1.features.extrudeFeatures extInput1 = extrudes1.createInput(profile1, adsk.fusion.FeatureOperations.NewBodyFeatureOperation) distance1 = adsk.core.ValueInput.createByString("75 mm") extInput1.setDistanceExtent(False, distance1) extInput1.isSolid = False extrudes1.add(extInput1) # Create cylinder 3 in sub component 3 subComp2 = subOcc2.component sketches2 = subComp2.sketches sketch2 = sketches2.add(subComp2.xZConstructionPlane) sketchCircles2 = sketch2.sketchCurves.sketchCircles sketchCircles2.addByCenterRadius(centerPoint, 1.0) profile2 = sketch2.profiles.item(0) extrudes2 = subComp2.features.extrudeFeatures extInput2 = extrudes2.createInput(profile2, adsk.fusion.FeatureOperations.NewBodyFeatureOperation) distance2 = adsk.core.ValueInput.createByString("100 mm") extInput2.setDistanceExtent(False, distance2) extInput2.isSolid = False extrudes2.add(extInput2) # Create cylinder 4 in sub component 4 subComp3 = subOcc3.component sketches3 = subComp3.sketches sketch3 = sketches3.add(subComp3.xZConstructionPlane) sketchCircles3 = sketch3.sketchCurves.sketchCircles sketchCircles3.addByCenterRadius(centerPoint, 1.25) profile3 = sketch3.profiles.item(0) extrudes3 = subComp3.features.extrudeFeatures extInput3 = extrudes3.createInput(profile3, adsk.fusion.FeatureOperations.NewBodyFeatureOperation) distance3 = adsk.core.ValueInput.createByString("125 mm") extInput3.setDistanceExtent(False, distance3) extInput3.isSolid = False extrudes3.add(extInput3) # Create object collection occs = adsk.core.ObjectCollection.create() occs.add(subOcc0) occs.add(subOcc1) occs.add(subOcc2) occs.add(subOcc3) # Create a Rigid group isIncludeChildren = True rigidGroups_ = rootComp.rigidGroups rigidGroups_.add(occs, isIncludeChildren) camera_ = app.activeViewport.camera camera_.isFitView = True app.activeViewport.camera = camera_ except: if ui: ui.messageBox('Failed:\n{}'.format(traceback.format_exc()))
#include <Core/Application/Application.h> #include <Core/Application/Documents.h> #include <Core/Application/Document.h> #include <Core/Application/Product.h> #include <Core/Application/ValueInput.h> #include <Core/Application/Viewport.h> #include <Core/Application/Camera.h> #include <Core/Application/ObjectCollection.h> #include <Core/Geometry/Point3D.h> #include <Core/Geometry/Matrix3D.h> #include <Core/Geometry/Vector3D.h> #include <Core/UserInterface/UserInterface.h> #include <Fusion/Fusion/Design.h> #include <Fusion/Construction/ConstructionPlanes.h> #include <Fusion/Construction/ConstructionPlaneInput.h> #include <Fusion/Construction/ConstructionPlane.h> #include <Fusion/Components/Component.h> #include <Fusion/Components/RigidGroups.h> #include <Fusion/Components/RigidGroup.h> #include <Fusion/Components/Occurrence.h> #include <Fusion/Components/Occurrences.h> #include <Fusion/Features/Features.h> #include <Fusion/Features/ExtrudeFeature.h> #include <Fusion/Features/ExtrudeFeatures.h> #include <Fusion/Features/ExtrudeFeatureInput.h> #include <Fusion/Sketch/Profile.h> #include <Fusion/Sketch/Profiles.h> #include <Fusion/Sketch/Sketch.h> #include <Fusion/Sketch/Sketches.h> #include <Fusion/Sketch/SketchCircle.h> #include <Fusion/Sketch/SketchCircles.h> #include <Fusion/Sketch/SketchCurves.h> using namespace adsk::core; using namespace adsk::fusion; Ptr<Application> app; Ptr<UserInterface> ui; bool CreateCylinder(Ptr<Occurrence> occ, double diameter, double height, bool isSolid) { Ptr<Component> comp = occ->component(); if (!comp) return false; Ptr<Sketches> sketches = comp->sketches(); if (!sketches) return false; Ptr<ConstructionPlane> xzPlane = comp->xZConstructionPlane(); if (!xzPlane) return false; Ptr<Sketch> sketch = sketches->add(xzPlane); if (!sketch) return false; Ptr<SketchCurves> sketchCurves = sketch->sketchCurves(); if (!sketchCurves) return false; Ptr<SketchCircles> sketchCircles = sketchCurves->sketchCircles(); if (!sketchCircles) return false; Ptr<Point3D> centerPoint = Point3D::create(0, 0, 0); if (!centerPoint) return false; Ptr<SketchCircle> sketchCircle = sketchCircles->addByCenterRadius(centerPoint, diameter); if (!sketchCircle) return false; // Get the profile defined by the circle Ptr<Profiles> profs = sketch->profiles(); if (!profs) return false; Ptr<Profile> profile = profs->item(0); if (!profile) return false; // Create an extrude input Ptr<Features> feats = comp->features(); if (!feats) return false; Ptr<ExtrudeFeatures> extrudes = feats->extrudeFeatures(); if (!extrudes) return false; Ptr<ExtrudeFeatureInput> extInput = extrudes->createInput(profile, FeatureOperations::NewBodyFeatureOperation); if (!extInput) return false; // Set the extrude input Ptr<ValueInput> distance = ValueInput::createByReal(height); if (!distance) return false; extInput->setDistanceExtent(false, distance); extInput->isSolid(isSolid); // Create the extrude Ptr<ExtrudeFeature> extrude = extrudes->add(extInput); if (!extrude) return false; return true; } extern "C" XI_EXPORT bool run(const char* context) { app = Application::get(); if (!app) return false; ui = app->userInterface(); if (!ui) return false; Ptr<Documents> documents = app->documents(); if (!documents) return false; Ptr<Document> doc = documents->add(DocumentTypes::FusionDesignDocumentType); if (!doc) return false; Ptr<Product> product = app->activeProduct(); if (!product) return false; Ptr<Design> design = product; if (!design) return false; // Get the root component of the active design Ptr<Component> rootComp = design->rootComponent(); if (!rootComp) return false; // Create four sub components under root component Ptr<Occurrences> occs = rootComp->occurrences(); if (!occs) return false; // sub component 1 Ptr<Matrix3D> transform0 = adsk::core::Matrix3D::create(); if (!transform0) return false; Ptr<Vector3D> vector3d0 = adsk::core::Vector3D::create(10.0, 0.0, 0.0); if (!vector3d0) return false; transform0->translation(vector3d0); Ptr<Occurrence> subOcc0 = occs->addNewComponent(transform0); if (!subOcc0) return false; // sub component 2 Ptr<Matrix3D> transform1 = adsk::core::Matrix3D::create(); if (!transform1) return false; Ptr<Vector3D> vector3d1 = adsk::core::Vector3D::create(0.0, 0.0, 12.0); if (!vector3d1) return false; transform1->translation(vector3d1); Ptr<Occurrence> subOcc1 = occs->addNewComponent(transform1); if (!subOcc1) return false; // sub component 3 Ptr<Matrix3D> transform2 = adsk::core::Matrix3D::create(); if (!transform2) return false; Ptr<Vector3D> vector3d2 = adsk::core::Vector3D::create(-8.0, 0.0, 0.0); if (!vector3d2) return false; transform2->translation(vector3d2); Ptr<Occurrence> subOcc2 = occs->addNewComponent(transform2); if (!subOcc2) return false; // sub component 4 Ptr<Matrix3D> transform3 = adsk::core::Matrix3D::create(); if (!transform3) return false; Ptr<Vector3D> vector3d3 = adsk::core::Vector3D::create(0.0, 0.0, -6.0); if (!vector3d3) return false; transform3->translation(vector3d3); Ptr<Occurrence> subOcc3 = occs->addNewComponent(transform3); if (!subOcc3) return false; // Create an object collection of occurrences Ptr<ObjectCollection> occGroups = adsk::core::ObjectCollection::create(); if (!occGroups) return false; occGroups->add(subOcc0); occGroups->add(subOcc1); occGroups->add(subOcc2); occGroups->add(subOcc3); // Create four cylinders in four sub components bool result0 = CreateCylinder(subOcc0, 0.5, 5, false); if (!result0) return false; bool result1 = CreateCylinder(subOcc1, 0.75, 7.5, false); if (!result1) return false; bool result2 = CreateCylinder(subOcc2, 1.0, 10, false); if (!result2) return false; bool result3 = CreateCylinder(subOcc3, 1.25, 12.5, false); if (!result3) return false; // Create a RigidGroup bool isIncludeChildren = true; Ptr<RigidGroups> rigidGroups_ = rootComp->rigidGroups(); if (!rigidGroups_) return false; Ptr<RigidGroup> rigidGroup = rigidGroups_->add(occGroups, isIncludeChildren); if (!rigidGroup) return false; // Fit to window Ptr<Viewport> viewPort = app->activeViewport(); if (!viewPort) return false; Ptr<Camera> cam = viewPort->camera(); if (!cam) return false; cam->isFitView(true); viewPort->camera(cam); return true; } #ifdef XI_WIN #include <windows.h> BOOL APIENTRY DllMain(HMODULE hmodule, DWORD reason, LPVOID reserved) { switch (reason) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } #endif // XI_WIN