Gets and sets the name of the rigid group as seen in the timeline.
# Get the value of the property.propertyValue = rigidGroup_var.name# Set the value of the property.rigidGroup_var.name = propertyValue
#include <Fusion/Components/RigidGroup.h>// Get the value of the property.string propertyValue = rigidGroup_var->name();// Set the value of the property, where value_var is a string.bool returnValue = rigidGroup_var->name(value_var);