import adsk.core, adsk.fusion, traceback
def run(context):
ui = None
try:
app = adsk.core.Application.get()
ui = app.userInterface
# get active design
product = app.activeProduct
design = adsk.fusion.Design.cast(product)
# get the root component
rootComp = design.rootComponent
# get features
features = rootComp.features
ripFeatures = features.ripFeatures
# get geometry from body to create a rip
brepBodies = rootComp.bRepBodies
body = brepBodies.item(0)
edges = body.edges
vertices = body.vertices
# create a between points rip
gapDistance = adsk.core.ValueInput.createByReal(1.23)
offset1 = adsk.core.ValueInput.createByReal(2.34)
ripFeatureInput = ripFeatures.createRipFeatureInput()
edge = edges.item(40)
vertex = vertices.item(9)
ripFeatureInput.setBetweenPoints(edge, vertex, gapDistance, offset1)
ripFeature = ripFeatures.add(ripFeatureInput)
except:
if ui:
ui.messageBox('Failed:\n{}'.format(traceback.format_exc()))
#include <Core/Application/Application.h>
#include <Core/Application/Document.h>
#include <Core/Application/ValueInput.h>
#include <Core/UserInterface/UserInterface.h>
#include <Fusion/Components/Component.h>
#include <Fusion/BRep/BRepBodies.h>
#include <Fusion/BRep/BRepBody.h>
#include <Fusion/BRep/BRepEdge.h>
#include <Fusion/BRep/BRepEdges.h>
#include <Fusion/BRep/BRepFace.h>
#include <Fusion/BRep/BRepFaces.h>
#include <Fusion/BRep/BRepVertex.h>
#include <Fusion/BRep/BRepVertices.h>
#include <Fusion/Features/Features.h>
#include <Fusion/SheetMetal/RipFeature.h>
#include <Fusion/SheetMetal/RipFeatureInput.h>
#include <Fusion/SheetMetal/RipFeatures.h>
#include <Fusion/Fusion/Design.h>
using namespace adsk::core;
using namespace adsk::fusion;
Ptr<UserInterface> ui;
extern "C" XI_EXPORT bool run(const char* context)
{
Ptr<Application> app = Application::get();
if (!app)
return false;
ui = app->userInterface();
if (!ui)
return false;
// Get active design
Ptr<Product> product = app->activeProduct();
if (!product)
return false;
Ptr<Design> design = product;
if (!design)
return false;
// Get root component in this design
Ptr<Component> rootComp = design->rootComponent();
if (!rootComp)
return false;
// Get rip features
Ptr<Features> features = rootComp->features();
if (!features)
return false;
Ptr<RipFeatures> ripFeatures = features->ripFeatures();
if (!ripFeatures)
return false;
Ptr<BRepBodies> bodies = rootComp->bRepBodies();
Ptr<BRepBody> body = bodies->item(0);
Ptr<BRepEdges> edges = body->edges();
Ptr<BRepVertices> vertices = body->vertices();
// Create a between points rip
Ptr<ValueInput> gapDistance = ValueInput::createByReal(1.23);
Ptr<ValueInput> offset1 = ValueInput::createByReal(2.34);
Ptr<RipFeatureInput> ripFeatureInput = ripFeatures->createRipFeatureInput();
Ptr<BRepEdge> edge = edges->item(40);
Ptr<BRepVertex> vertex = vertices->item(9);
// Create the feature
Ptr<RipFeature> ripFeature = ripFeatures->add(ripFeatureInput);
return true;
}
/**
* Rip Feature Sample
* Demonstrates creating a new sheet metal rip feature.
*/
import { adsk } from '@adsk/fusion';
function run() {
// Get the Fusion API's application object
const app = adsk.core.Application.get()
if (!app) throw Error("No adsk.core.Application.")
// Create a document.
const doc = app.documents.add(adsk.core.DocumentTypes.FusionDesignDocumentType)
// Get active design
const product = app.activeProduct
if (!product) throw Error("No active product.")
const design = product as adsk.fusion.Design
if (!design) throw Error("No active design.")
// Get root component in this design
const rootComp = design.rootComponent
if (!rootComp) throw Error("No root component.")
// Get rip features
const features = rootComp.features
if (!features) throw Error("No features.")
const ripFeatures = features.ripFeatures
if (!ripFeatures) throw Error("No rip features.")
// Create sketch circle on the xz plane.
const sketches = rootComp.sketches
const sketch = sketches.add(rootComp.xZConstructionPlane)
const sketchCircles = sketch.sketchCurves.sketchCircles
const centerPoint = adsk.core.Point3D.create(0, 0, 0)
sketchCircles.addByCenterRadius(centerPoint, 10)
// Create a collection of entities for extrude
const entities0 = adsk.core.ObjectCollection.create()
entities0.add(sketch.profiles.item(0))
// Create a cylinder with ExtrudeFeature using the profile above.
const extrudeFeats = features.extrudeFeatures
const extrudeFeatureInput = extrudeFeats.createInput(entities0, adsk.fusion.FeatureOperations.NewBodyFeatureOperation)
extrudeFeatureInput.isSolid = true
// Define that the extent is a distance extent of 2.5 cm.
const distance = adsk.core.ValueInput.createByReal(2.5)
const distanceExtentDef = adsk.fusion.DistanceExtentDefinition.create(distance)
extrudeFeatureInput.setOneSideExtent(distanceExtentDef, adsk.fusion.ExtentDirections.PositiveExtentDirection)
const extrudeFeature = extrudeFeats.add(extrudeFeatureInput)
// Get created body
const bodies = rootComp.bRepBodies
const body = bodies.item(0)
const edges = body.edges
const vertices = body.vertices
const faces = body.faces
// Create a between points rip
const gapDistance = adsk.core.ValueInput.createByReal(1.23)
const offset1 = adsk.core.ValueInput.createByReal(2.34)
const ripFeatureInput = ripFeatures.createRipFeatureInput()
const face = faces.item(0)
const edge = edges.item(0)
const vertex = vertices.item(0)
ripFeatureInput.setAlongEdge(edge, gapDistance)
// Create the feature
const ripFeature = ripFeatures.add(ripFeatureInput)
}
run();