#include <Core/Application/Application.h> #include <Core/Application/Documents.h> #include <Core/Application/Document.h> #include <Core/Application/Product.h> #include <Core/Application/ObjectCollection.h> #include <Core/Application/ValueInput.h> #include <Core/Geometry/Point3D.h> #include <Fusion/Components/Component.h> #include <Fusion/Construction/ConstructionPlane.h> #include <Fusion/BRep/BRepBodies.h> #include <Fusion/BRep/BRepBody.h> #include <Fusion/BRep/BRepEdges.h> #include <Fusion/BRep/BRepEdge.h> #include <Fusion/Features/Features.h> #include <Fusion/Features/ExtrudeFeature.h> #include <Fusion/Features/ExtrudeFeatures.h> #include <Fusion/Features/ExtrudeFeatureInput.h> #include <Fusion/Features/Path.h> #include <Fusion/Features/RuledSurfaceFeatures.h> #include <Fusion/Features/RuledSurfaceFeatureInput.h> #include <Fusion/Features/RuledSurfaceFeature.h> #include <Fusion/Fusion/Design.h> #include <Fusion/Sketch/Sketch.h> #include <Fusion/Sketch/Sketches.h> #include <Fusion/Sketch/SketchCurves.h> #include <Fusion/Sketch/SketchLines.h> #include <Fusion/Sketch/SketchLine.h> #include <Fusion/Sketch/Profile.h> #include <Fusion/Sketch/Profiles.h> using namespace adsk::core; using namespace adsk::fusion; Ptr<UserInterface> ui; extern "C" XI_EXPORT bool run(const char* context) { Ptr<Application> app = Application::get(); if (!app) return false; ui = app->userInterface(); if (!ui) return false; Ptr<Documents> documents = app->documents(); if (!documents) return false; Ptr<Document> doc = documents->add(DocumentTypes::FusionDesignDocumentType); if (!doc) return false; Ptr<Product> product = app->activeProduct(); if (!product) return false; Ptr<Design> design = product; if (!design) return false; // Get the root component of the active design Ptr<Component> rootComp = design->rootComponent(); if (!rootComp) return false; // Get ruled surfaces features Ptr<Features> feats = rootComp->features(); if (!feats) return false; Ptr<RuledSurfaceFeatures> ruledSurfaces = feats->ruledSurfaceFeatures(); if (!ruledSurfaces) return false; // Create sketch line on the xz plane. Ptr<Sketches> sketches = rootComp->sketches(); if (!sketches) return false; Ptr<Sketch> sketch = sketches->add(rootComp->xZConstructionPlane()); if (!sketch) return false; Ptr<SketchCurves> sketchCurves = sketch->sketchCurves(); if (!sketchCurves) return false; Ptr<SketchLines> sketchLines = sketchCurves->sketchLines(); if (!sketchLines) return false; Ptr<Point3D> startPoint = Point3D::create(0, 0, 0); Ptr<Point3D> endPoint = Point3D::create(1.0, 0, 0); Ptr<SketchLine> sketchLine = sketchLines->addByTwoPoints(startPoint, endPoint); // Create a open profile. Ptr<Profile> openProfile = rootComp->createOpenProfile(sketchLine); // Create an extrusion input. Ptr<Features> features = rootComp->features(); if (!features) return false; Ptr<ExtrudeFeatures> extrudes = features->extrudeFeatures(); if (!extrudes) return false; Ptr<ExtrudeFeatureInput> extrudeInput = extrudes->createInput(openProfile, FeatureOperations::NewBodyFeatureOperation); if (!extrudeInput) return false; extrudeInput->isSolid(false); // Define the extent. Ptr<ValueInput> distanceExtrusion = ValueInput::createByReal(1.0); extrudeInput->setDistanceExtent(false, distanceExtrusion); // Create the extrusion. Ptr<ExtrudeFeature> extrude = extrudes->add(extrudeInput); if (!extrude) return false; Ptr<BRepBodies> bodies = extrude->bodies(); if (!bodies) return false; Ptr<BRepBody> body = bodies->item(0); // Get an edge from surface, and add it to object collection. Ptr<BRepEdges> edges = body->edges(); if (!edges) return false; Ptr<BRepEdge> edge = edges->item(0); Ptr<ObjectCollection> objCol = ObjectCollection::create(); objCol->add(edge); Ptr<Path> profile = Path::create(objCol, ChainedCurveOptions::connectedChainedCurves); // Create a ruled surface input. Ptr<ValueInput> distance = ValueInput::createByReal(1.0); Ptr<ValueInput> angle = ValueInput::createByReal(0.0); extrudeInput->setDistanceExtent(false, distance); Ptr<RuledSurfaceFeatureInput> ruledSurfaceInput = ruledSurfaces->createInput(profile, distance, angle, NormalRuledSurfaceType); if (!ruledSurfaceInput) return false; // Create the ruled surface Ptr<RuledSurfaceFeature> ruledSurface = ruledSurfaces->add(ruledSurfaceInput); if (!ruledSurface) return false; bodies = ruledSurface->bodies(); if (!bodies) return false; body = bodies->item(0); if (!body) return false; body->name("RuledSurfaceFromEdge"); return true; } #ifdef XI_WIN #include <windows.h> BOOL APIENTRY DllMain(HMODULE hmodule, DWORD reason, LPVOID reserved) { switch (reason) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } #endif // XI_WIN