Ruled Surface Feature API Sample

Description

Demonstrates creating a new ruled surface feature.

Code Samples

#include <Core/Application/Application.h>
#include <Core/Application/Documents.h>
#include <Core/Application/Document.h>
#include <Core/Application/Product.h>
#include <Core/Application/ObjectCollection.h>
#include <Core/Application/ValueInput.h>
#include <Core/Geometry/Point3D.h>
#include <Fusion/Components/Component.h>
#include <Fusion/Construction/ConstructionPlane.h>
#include <Fusion/BRep/BRepBodies.h>
#include <Fusion/BRep/BRepBody.h>
#include <Fusion/BRep/BRepEdges.h>
#include <Fusion/BRep/BRepEdge.h>
#include <Fusion/Features/Features.h>
#include <Fusion/Features/ExtrudeFeature.h>
#include <Fusion/Features/ExtrudeFeatures.h>
#include <Fusion/Features/ExtrudeFeatureInput.h>
#include <Fusion/Features/Path.h>
#include <Fusion/Features/RuledSurfaceFeatures.h>
#include <Fusion/Features/RuledSurfaceFeatureInput.h>
#include <Fusion/Features/RuledSurfaceFeature.h>
#include <Fusion/Fusion/Design.h>
#include <Fusion/Sketch/Sketch.h>
#include <Fusion/Sketch/Sketches.h>
#include <Fusion/Sketch/SketchCurves.h>
#include <Fusion/Sketch/SketchLines.h>
#include <Fusion/Sketch/SketchLine.h>
#include <Fusion/Sketch/Profile.h>
#include <Fusion/Sketch/Profiles.h>

using namespace adsk::core;
using namespace adsk::fusion;

Ptr<UserInterface> ui;

extern "C" XI_EXPORT bool run(const char* context)
{
    Ptr<Application> app = Application::get();
    if (!app)
        return false;

    ui = app->userInterface();
    if (!ui)
        return false;

    Ptr<Documents> documents = app->documents();
    if (!documents)
        return false;

    Ptr<Document> doc = documents->add(DocumentTypes::FusionDesignDocumentType);
    if (!doc)
        return false;

    Ptr<Product> product = app->activeProduct();
    if (!product)
        return false;

    Ptr<Design> design = product;
    if (!design)
        return false;

    // Get the root component of the active design
    Ptr<Component> rootComp = design->rootComponent();
    if (!rootComp)
        return false;

    // Get ruled surfaces features
    Ptr<Features> feats = rootComp->features();
    if (!feats)
        return false;
    Ptr<RuledSurfaceFeatures> ruledSurfaces = feats->ruledSurfaceFeatures();
    if (!ruledSurfaces)
        return false;

    // Create sketch line on the xz plane.
    Ptr<Sketches> sketches = rootComp->sketches();
    if (!sketches)
        return false;
    Ptr<Sketch> sketch = sketches->add(rootComp->xZConstructionPlane());
    if (!sketch)
        return false;
    Ptr<SketchCurves> sketchCurves = sketch->sketchCurves();
    if (!sketchCurves)
        return false;
    Ptr<SketchLines> sketchLines = sketchCurves->sketchLines();
    if (!sketchLines)
        return false;
    Ptr<Point3D> startPoint = Point3D::create(0, 0, 0);
    Ptr<Point3D> endPoint = Point3D::create(1.0, 0, 0);
    Ptr<SketchLine> sketchLine = sketchLines->addByTwoPoints(startPoint, endPoint);

    // Create a open profile.
    Ptr<Profile> openProfile = rootComp->createOpenProfile(sketchLine);

    // Create an extrusion input.
    Ptr<Features> features = rootComp->features();
    if (!features)
        return false;
    Ptr<ExtrudeFeatures> extrudes = features->extrudeFeatures();
    if (!extrudes)
        return false;
    Ptr<ExtrudeFeatureInput> extrudeInput =
        extrudes->createInput(openProfile, FeatureOperations::NewBodyFeatureOperation);
    if (!extrudeInput)
        return false;
    extrudeInput->isSolid(false);

    // Define the extent.
    Ptr<ValueInput> distanceExtrusion = ValueInput::createByReal(1.0);
    extrudeInput->setDistanceExtent(false, distanceExtrusion);

    // Create the extrusion.
    Ptr<ExtrudeFeature> extrude = extrudes->add(extrudeInput);
    if (!extrude)
        return false;
    Ptr<BRepBodies> bodies = extrude->bodies();
    if (!bodies)
        return false;
    Ptr<BRepBody> body = bodies->item(0);

    // Get an edge from surface, and add it to object collection.
    Ptr<BRepEdges> edges = body->edges();
    if (!edges)
        return false;
    Ptr<BRepEdge> edge = edges->item(0);
    Ptr<ObjectCollection> objCol = ObjectCollection::create();
    objCol->add(edge);
    Ptr<Path> profile = Path::create(objCol, ChainedCurveOptions::connectedChainedCurves);

    // Create a ruled surface input.
    Ptr<ValueInput> distance = ValueInput::createByReal(1.0);
    Ptr<ValueInput> angle = ValueInput::createByReal(0.0);
    extrudeInput->setDistanceExtent(false, distance);
    Ptr<RuledSurfaceFeatureInput> ruledSurfaceInput =
        ruledSurfaces->createInput(profile, distance, angle, NormalRuledSurfaceType);
    if (!ruledSurfaceInput)
        return false;

    // Create the ruled surface
    Ptr<RuledSurfaceFeature> ruledSurface = ruledSurfaces->add(ruledSurfaceInput);
    if (!ruledSurface)
        return false;
    bodies = ruledSurface->bodies();
    if (!bodies)
        return false;
    body = bodies->item(0);
    if (!body)
        return false;
    body->name("RuledSurfaceFromEdge");


    return true;
}

#ifdef XI_WIN

#include <windows.h>

BOOL APIENTRY DllMain(HMODULE hmodule, DWORD reason, LPVOID reserved)
{
    switch (reason)
    {
    case DLL_PROCESS_ATTACH:
    case DLL_THREAD_ATTACH:
    case DLL_THREAD_DETACH:
    case DLL_PROCESS_DETACH:
        break;
    }
    return TRUE;
}

#endif // XI_WIN