Gets and sets the type of camera to use when rendering the scene.
# Get the value of the property.propertyValue = sceneSettings_var.cameraType# Set the value of the property.sceneSettings_var.cameraType = propertyValue
#include <Fusion/Render/SceneSettings.h>// Get the value of the property.CameraTypes propertyValue = sceneSettings_var->cameraType();// Set the value of the property, where value_var is a CameraTypes.bool returnValue = sceneSettings_var->cameraType(value_var);