SceneSettings.cameraType Property

Parent Object: SceneSettings
Defined in namespace "adsk::fusion" and the header file is <Fusion/Render/SceneSettings.h>

Description

Gets and sets the type of camera to use when rendering the scene.

Syntax

"sceneSettings_var" is a variable referencing a SceneSettings object.

# Get the value of the property.
propertyValue = sceneSettings_var.cameraType

# Set the value of the property.
sceneSettings_var.cameraType = propertyValue
"sceneSettings_var" is a variable referencing a SceneSettings object.
#include <Fusion/Render/SceneSettings.h>

// Get the value of the property.
CameraTypes propertyValue = sceneSettings_var->cameraType();

// Set the value of the property, where value_var is a CameraTypes.
bool returnValue = sceneSettings_var->cameraType(value_var);

Property Value

This is a read/write property whose value is a CameraTypes.

Version

Introduced in version May 2023