SceneSettings.isGroundFlattened Property

Parent Object: SceneSettings
Defined in namespace "adsk::fusion" and the header file is <Fusion/Render/SceneSettings.h>

Description

Gets and sets if the ground plane is "textured" where the environment image is mapped as a texture.

Syntax

"sceneSettings_var" is a variable referencing a SceneSettings object.

# Get the value of the property.
propertyValue = sceneSettings_var.isGroundFlattened

# Set the value of the property.
sceneSettings_var.isGroundFlattened = propertyValue
"sceneSettings_var" is a variable referencing a SceneSettings object.
#include <Fusion/Render/SceneSettings.h>

// Get the value of the property.
boolean propertyValue = sceneSettings_var->isGroundFlattened();

// Set the value of the property, where value_var is a boolean.
bool returnValue = sceneSettings_var->isGroundFlattened(value_var);

Property Value

This is a read/write property whose value is a boolean.

Version

Introduced in version May 2023