Gets and sets if objects are reflected on the ground plane.
# Get the value of the property.propertyValue = sceneSettings_var.isGroundReflections# Set the value of the property.sceneSettings_var.isGroundReflections = propertyValue
#include <Fusion/Render/SceneSettings.h>// Get the value of the property.boolean propertyValue = sceneSettings_var->isGroundReflections();// Set the value of the property, where value_var is a boolean.bool returnValue = sceneSettings_var->isGroundReflections(value_var);