Gets and sets which programming language the new script or add-in will use.
# Get the value of the property.propertyValue = scriptInput_var.programmingLanguage# Set the value of the property.scriptInput_var.programmingLanguage = propertyValue
#include <Core/Application/ScriptInput.h>// Get the value of the property.ProgrammingLanguages propertyValue = scriptInput_var->programmingLanguage();// Set the value of the property, where value_var is a ProgrammingLanguages.bool returnValue = scriptInput_var->programmingLanguage(value_var);