Scripts Object

Derived from: Base Object
Defined in namespace "adsk::core" and the header file is <Core/Application/Scripts.h>

Description

API object that provides equivalent functionality of the "Scripts and Add-Ins" dialog. Provides access to the scripts and add-ins that Fusion is aware of. It also supports loading other unknown scripts and add-ins, and creating new scripts and add-ins.

Methods

Name Description
addExisting Fusion looks in specific folders for scripts and add-ins, but you can manually add other scripts and add-ins to the list of known scripts and add-ins so they will be listed in the "Scripts and Add-ins" dialog. This method does that.
addNew Creates a new script or add-in. This uses the same internal template that's used when creating a new script or add-in using the "Scripts and Add-Ins" dialog. The provided ScriptInput object defines the information needed to create a new script or add-in.
classType Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType().
createScriptInput Creates a new ScriptInput object. Logically, this object is equivalent to the dialog that is shown when you click the "Create" button in the "Scripts and Add-Ins" command dialog. It collects the information needed to create a new script or add-in. To create the script or add-in, call the addNew method, passing in the ScriptInput object.
item Function that returns the specified script or add-in using an index into the collection.

Properties

Name Description
count Returns the number of scripts and add-ins.
isValid Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference.
objectType This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.

It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType():

Accessed From

Application.scripts

Version

Introduced in version October 2023