Gets or sets all entities currently selected.
# Get the value of the property.propertyValue = selections_var.all# Set the value of the property.selections_var.all = propertyValue
#include <Core/UserInterface/Selections.h>// Get the value of the property.Ptr<ObjectCollection> propertyValue = selections_var->all();// Set the value of the property, where value_var is an ObjectCollection.bool returnValue = selections_var->all(value_var);