SetupInput.fixtures Property

Parent Object: SetupInput
Defined in namespace "adsk::cam" and the header file is <Cam/CAM/SetupInput.h>

Description

An array of models that represent fixtures, where a model can be an Occurrence, BRepBody, or MeshBody.

The returned array is connected to the SetupInput and can be added to directly without needing to create a new array, populate it, and assign using this property, although, that is supported too.

Syntax

"setupInput_var" is a variable referencing a SetupInput object.

# Get the value of the property.
propertyValue = setupInput_var.fixtures

# Set the value of the property.
setupInput_var.fixtures = propertyValue
"setupInput_var" is a variable referencing a SetupInput object.
#include <Cam/CAM/SetupInput.h>

// Get the value of the property.
std::vector<Ptr<Base>> propertyValue = setupInput_var->fixtures();

// Set the value of the property, where value_var is a Base.
bool returnValue = setupInput_var->fixtures(value_var);

Property Value

This is a read/write property whose value is an array of type Base.

Version

Introduced in version April 2023