Gets and sets the bend relief shape to use.
# Get the value of the property.propertyValue = sheetMetalRule_var.reliefShape# Set the value of the property.sheetMetalRule_var.reliefShape = propertyValue
#include <Fusion/SheetMetal/SheetMetalRule.h>// Get the value of the property.BendReliefShapes propertyValue = sheetMetalRule_var->reliefShape();// Set the value of the property, where value_var is a BendReliefShapes.bool returnValue = sheetMetalRule_var->reliefShape(value_var);