Gets and sets the relief shape to use when three bends intersect.
# Get the value of the property.propertyValue = sheetMetalRule_var.threeBendReliefShape# Set the value of the property.sheetMetalRule_var.threeBendReliefShape = propertyValue
#include <Fusion/SheetMetal/SheetMetalRule.h>// Get the value of the property.ThreeBendReliefShapes propertyValue = sheetMetalRule_var->threeBendReliefShape();// Set the value of the property, where value_var is a ThreeBendReliefShapes.bool returnValue = sheetMetalRule_var->threeBendReliefShape(value_var);