Gets and sets the solid body to split.
# Get the value of the property.propertyValue = silhouetteSplitFeatureInput_var.targetBody# Set the value of the property.silhouetteSplitFeatureInput_var.targetBody = propertyValue
#include <Fusion/Features/SilhouetteSplitFeatureInput.h>// Get the value of the property.Ptr<BRepBody> propertyValue = silhouetteSplitFeatureInput_var->targetBody();// Set the value of the property, where value_var is a BRepBody.bool returnValue = silhouetteSplitFeatureInput_var->targetBody(value_var);