import adsk.core, adsk.fusion, traceback def run(context): ui = None try: app = adsk.core.Application.get() ui = app.userInterface # Create a document. doc = app.documents.add(adsk.core.DocumentTypes.FusionDesignDocumentType) product = app.activeProduct design = adsk.fusion.Design.cast(product) # Get the root component of the active design rootComp = design.rootComponent # Create a sketch sketches = rootComp.sketches sketch1 = sketches.add(rootComp.yZConstructionPlane) # Create an object collection for the points. points = adsk.core.ObjectCollection.create() # Define the points the spline with fit through. points.add(adsk.core.Point3D.create(-5, 0, 0)) points.add(adsk.core.Point3D.create(5, 1, 0)) points.add(adsk.core.Point3D.create(6, 4, 3)) points.add(adsk.core.Point3D.create(7, 6, 6)) points.add(adsk.core.Point3D.create(2, 3, 0)) points.add(adsk.core.Point3D.create(0, 1, 0)) # Create the spline. spline = sketch1.sketchCurves.sketchFittedSplines.add(points) # Get sketch lines sketchLines = sketch1.sketchCurves.sketchLines # Create sketch rectangle startPoint = adsk.core.Point3D.create(0, 0, 0) endPoint = adsk.core.Point3D.create(5.0, 5.0, 0) sketchLines.addTwoPointRectangle(startPoint, endPoint) # Get two sketch lines sketchLineOne = sketchLines.item(0) sketchLineTwo = sketchLines.item(1) # Get the profile prof = sketch1.profiles.item(0) # Create an extrusion input extrudes = rootComp.features.extrudeFeatures extInput = extrudes.createInput(prof, adsk.fusion.FeatureOperations.NewBodyFeatureOperation) # Define that the extent is a distance extent of 5 cm distance = adsk.core.ValueInput.createByReal(5.0) # Set the distance extent extInput.setDistanceExtent(False, distance) # Set the extrude type to be solid extInput.isSolid = True # Create the extrusion ext = extrudes.add(extInput) # Get the body with the extrude body = ext.bodies.item(0) # Get a vertex of the body vertex = body.vertices.item(5) # Get a face of the vertex face = vertex.faces.item(0) # Create perpendicular construction axis axes = rootComp.constructionAxes axisInput = axes.createInput() axisInput.setByPerpendicularAtPoint(face, vertex) axis = axes.add(axisInput) # Create construction point points = rootComp.constructionPoints pointInput = points.createInput() pointInput.setByTwoEdges(sketchLineOne, sketchLineTwo) point = points.add(pointInput) # Create construction plane planes = rootComp.constructionPlanes planeInput = planes.createInput() offsetValue = adsk.core.ValueInput.createByReal(3.0) planeInput.setByOffset(prof, offsetValue) plane = planes.add(planeInput) # Create another sketch sketch2 = sketches.add(rootComp.xZConstructionPlane) entities = [] entities.append(body) # body entities.append(face) # face entities.append(sketchLineOne) # edge entities.append(vertex) # vertex entities.append(spline) # sketch curve entities.append(axis) # construction axis entities.append(point) # construction point entities.append(plane) # construction plane sketchEntities = sketch2.intersectWithSketchPlane(entities) except: if ui: ui.messageBox('Failed:\n{}'.format(traceback.format_exc()))
#include <Core/Application/Application.h> #include <Core/Application/Document.h> #include <Core/Application/Documents.h> #include <Core/Geometry/Point3D.h> #include <Core/UserInterface/UserInterface.h> #include <Core/Application/ObjectCollection.h> #include <Fusion/Components/Component.h> #include <Fusion/Construction/ConstructionPlanes.h> #include <Fusion/Construction/ConstructionPlane.h> #include <Fusion/Construction/ConstructionPlaneInput.h> #include <Fusion/Construction/ConstructionAxes.h> #include <Fusion/Construction/ConstructionAxis.h> #include <Fusion/Construction/ConstructionAxisInput.h> #include <Fusion/Construction/ConstructionPoints.h> #include <Fusion/Construction/ConstructionPointInput.h> #include <Fusion/Construction/ConstructionPoint.h> #include <Fusion/Fusion/Design.h> #include <Fusion/Sketch/Sketch.h> #include <Fusion/Sketch/Sketches.h> #include <Fusion/Sketch/SketchCurves.h> #include <Fusion/Sketch/SketchLines.h> #include <Fusion/Sketch/SketchLine.h> #include <Fusion/Sketch/SketchFittedSplines.h> #include <Fusion/Sketch/SketchFittedSpline.h> #include <Fusion/Sketch/Profiles.h> #include <Fusion/Sketch/Profile.h> #include <Fusion/Features/Features.h> #include <Fusion/Features/ExtrudeFeatures.h> #include <Fusion/Features/ExtrudeFeatureInput.h> #include <Fusion/Features/ExtrudeFeature.h> #include <Fusion/BRep/BRepBodies.h> #include <Fusion/BRep/BRepBody.h> #include <Fusion/BRep/BRepFaces.h> #include <Fusion/BRep/BRepFace.h> #include <Fusion/BRep/BRepVertices.h> #include <Fusion/BRep/BRepVertex.h> using namespace adsk::core; using namespace adsk::fusion; Ptr<UserInterface> ui; extern "C" XI_EXPORT bool run(const char* context) { Ptr<Application> app = Application::get(); if (!app) return false; ui = app->userInterface(); if (!ui) return false; Ptr<Documents> docs = app->documents(); if (!docs) return false; // Create a document. Ptr<Document> doc = docs->add(DocumentTypes::FusionDesignDocumentType); if (!doc) return false; Ptr<Design> design = app->activeProduct(); if (!design) return false; // Get the root component of the active design Ptr<Component> rootComp = design->rootComponent(); if (!rootComp) return false; // Create a new sketch on the yz plane. Ptr<Sketches> sketches = rootComp->sketches(); if (!sketches) return false; Ptr<ConstructionPlane> yzPlane = rootComp->yZConstructionPlane(); if (!yzPlane) return false; Ptr<Sketch> yzSketch = sketches->add(yzPlane); if (!yzSketch) return false; // Create an object collection for the points. Ptr<ObjectCollection> points = ObjectCollection::create(); if (!points) return false; // Define the points the spline with fit through. points->add(Point3D::create(-5, 0, 0)); points->add(Point3D::create(5, 1, 0)); points->add(Point3D::create(6, 4, 3)); points->add(Point3D::create(7, 6, 6)); points->add(Point3D::create(2, 3, 0)); points->add(Point3D::create(0, 1, 0)); // Create the spline. Ptr<SketchCurves> sketchCurves = yzSketch->sketchCurves(); if (!sketchCurves) return false; Ptr<SketchFittedSplines> splines = sketchCurves->sketchFittedSplines(); if (!splines) return false; Ptr<SketchFittedSpline> spline = splines->add(points); if (!spline) return false; // Get sketch lines Ptr<SketchLines> sketchLines = sketchCurves->sketchLines(); if (!sketchLines) return false; // Create sketch rectangle Ptr<Point3D> startPoint = Point3D::create(0, 0, 0); Ptr<Point3D> endPoint = Point3D::create(5.0, 5.0, 0); sketchLines->addTwoPointRectangle(startPoint, endPoint); // Get two sketch lines Ptr<SketchLine> sketchLineOne = sketchLines->item(0); Ptr<SketchLine> sketchLineTwo = sketchLines->item(1); // Get the profile Ptr<Profiles> profs = yzSketch->profiles(); if (!profs) return false; Ptr<Profile> prof = profs->item(0); // Create an extrusion input Ptr<Features> feats = rootComp->features(); if (!feats) return false; Ptr<ExtrudeFeatures> extrudes = feats->extrudeFeatures(); if (!extrudes) return false; Ptr<ExtrudeFeatureInput> extInput = extrudes->createInput(prof, FeatureOperations::NewBodyFeatureOperation); // Define that the extent is a distance extent of 5 cm Ptr<ValueInput> distance = ValueInput::createByReal(5.0); // Set the distance extent extInput->setDistanceExtent(false, distance); // Set the extrude type to be solid extInput->isSolid(true); // Create the extrusion Ptr<ExtrudeFeature> ext = extrudes->add(extInput); if (!ext) return false; // Get the body with the extrude Ptr<BRepBodies> bodies = ext->bodies(); if (!bodies) return false; Ptr<BRepBody> body = bodies->item(0); // Get a vertex of the body Ptr<BRepVertices> vertices = body->vertices(); if (!vertices) return false; Ptr<BRepVertex> vertex = vertices->item(5); // Get a face of the vertex Ptr<BRepFaces> vertexFaces = vertex->faces(); if (!vertexFaces) return false; Ptr<BRepFace> face = vertexFaces->item(0); // Get construction axes Ptr<ConstructionAxes> constructionAxes = rootComp->constructionAxes(); if (!constructionAxes) return false; // Create construction axis input Ptr<ConstructionAxisInput> axisInput = constructionAxes->createInput(); if (!axisInput) return false; // Create perpendicular construction axis axisInput->setByPerpendicularAtPoint(face, vertex); Ptr<ConstructionAxis> axis = constructionAxes->add(axisInput); // Get construction points Ptr<ConstructionPoints> constructionPoints = rootComp->constructionPoints(); if (!constructionPoints) return false; // Create construction point input Ptr<ConstructionPointInput> pointInput = constructionPoints->createInput(); if (!pointInput) return false; // Create construction point by two points pointInput->setByTwoEdges(sketchLineOne, sketchLineTwo); Ptr<ConstructionPoint> point = constructionPoints->add(pointInput); // Create construction plane Ptr<ConstructionPlanes> planes = rootComp->constructionPlanes(); if (!planes) return false; // Create construction plane input Ptr<ConstructionPlaneInput> planeInput = planes->createInput(); if (!planeInput) return false; // Add construction plane by offset Ptr<ValueInput> offsetValue = ValueInput::createByReal(3.0); planeInput->setByOffset(prof, offsetValue); Ptr<ConstructionPlane> plane = planes->add(planeInput); // Create a new sketch on the xz plane. Ptr<ConstructionPlane> xzPlane = rootComp->xZConstructionPlane(); if (!xzPlane) return false; Ptr<Sketch> xzSketch = sketches->add(xzPlane); if (!xzSketch) return false; std::vector<Ptr<Base>> entities; entities.push_back(body); entities.push_back(face); entities.push_back(sketchLineOne); entities.push_back(vertex); entities.push_back(spline); entities.push_back(axis); entities.push_back(point); entities.push_back(plane); std::vector<Ptr<SketchEntity>> resVec = xzSketch->intersectWithSketchPlane(entities); if (resVec.empty()) return false; return true; } #ifdef XI_WIN #include <windows.h> BOOL APIENTRY DllMain(HMODULE hmodule, DWORD reason, LPVOID reserved) { switch (reason) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } #endif // XI_WIN