import adsk.core, adsk.fusion, traceback def run(context): ui = None try: app = adsk.core.Application.get() ui = app.userInterface doc = app.documents.add(adsk.core.DocumentTypes.FusionDesignDocumentType) design = app.activeProduct # Get the root component of the active design. rootComp = design.rootComponent # Create a new sketch on the xy plane. sketches = rootComp.sketches; xyPlane = rootComp.xYConstructionPlane sketch = sketches.add(xyPlane) # Get sketch health state health = sketch.healthState if health == adsk.fusion.FeatureHealthStates.ErrorFeatureHealthState or health == adsk.fusion.FeatureHealthStates.WarningFeatureHealthState: msg = sketch.errorOrWarningMessage # Get sketch points sketchPoints = sketch.sketchPoints # Create sketch point point = adsk.core.Point3D.create(1.0, 1.0, 0) sketchPoint = sketchPoints.add(point) # Move sketch point translation = adsk.core.Vector3D.create(1.0, 0, 0) sketchPoint.move(translation) except: if ui: ui.messageBox('Failed:\n{}'.format(traceback.format_exc()))
#include <Core/Application/Application.h> #include <Core/Application/Document.h> #include <Core/Application/Documents.h> #include <Core/Geometry/Point3D.h> #include <Core/Geometry/Vector3D.h> #include <Core/UserInterface/UserInterface.h> #include <Fusion/Components/Component.h> #include <Fusion/Construction/ConstructionPlane.h> #include <Fusion/Fusion/Design.h> #include <Fusion/Sketch/Sketch.h> #include <Fusion/Sketch/Sketches.h> #include <Fusion/Sketch/SketchPoints.h> #include <Fusion/Sketch/SketchPoint.h> using namespace adsk::core; using namespace adsk::fusion; Ptr<UserInterface> ui; extern "C" XI_EXPORT bool run(const char* context) { Ptr<Application> app = Application::get(); if (!app) return false; ui = app->userInterface(); if (!ui) return false; Ptr<Documents> docs = app->documents(); if (!docs) return false; // Create a document. Ptr<Document> doc = docs->add(DocumentTypes::FusionDesignDocumentType); if (!doc) return false; Ptr<Design> design = app->activeProduct(); if (!design) return false; // Get the root component of the active design Ptr<Component> rootComp = design->rootComponent(); if (!rootComp) return false; // Create sketch Ptr<Sketches> sketches = rootComp->sketches(); if (!sketches) return false; Ptr<Sketch> sketch = sketches->add(rootComp->xYConstructionPlane()); if (!sketch) return false; // Get sketch health state adsk::fusion::FeatureHealthStates health = sketch->healthState(); if (health == adsk::fusion::FeatureHealthStates::ErrorFeatureHealthState || health == adsk::fusion::FeatureHealthStates::WarningFeatureHealthState) { std::string msg = sketch->errorOrWarningMessage(); } // Get sketch texts Ptr<SketchPoints> sketchPoints = sketch->sketchPoints(); if (!sketchPoints) return false; // Create sketch point Ptr<Point3D> point = Point3D::create(1.0, 1.0, 0); Ptr<SketchPoint> sketchPoint = sketchPoints->add(point); if (!sketchPoint) return false; // Move sketch point Ptr<Vector3D> translation = Vector3D::create(1.0, 0.0, 0.0); sketchPoint->move(translation); return true; } #ifdef XI_WIN #include <windows.h> BOOL APIENTRY DllMain(HMODULE hmodule, DWORD reason, LPVOID reserved) { switch (reason) { case DLL_PROCESS_ATTACH: case DLL_THREAD_ATTACH: case DLL_THREAD_DETACH: case DLL_PROCESS_DETACH: break; } return TRUE; } #endif // XI_WIN