SplitBodyFeatureInput.splitBodies Property

Parent Object: SplitBodyFeatureInput
Defined in namespace "adsk::fusion" and the header file is <Fusion/Features/SplitBodyFeatureInput.h>

Description

Gets and sets the input solid or open bodies to be split. This can be a single BRepBody or an ObjectCollection if multiple bodies are to be split.

Syntax

"splitBodyFeatureInput_var" is a variable referencing a SplitBodyFeatureInput object.

# Get the value of the property.
propertyValue = splitBodyFeatureInput_var.splitBodies

# Set the value of the property.
splitBodyFeatureInput_var.splitBodies = propertyValue
"splitBodyFeatureInput_var" is a variable referencing a SplitBodyFeatureInput object.
#include <Fusion/Features/SplitBodyFeatureInput.h>

// Get the value of the property.
Ptr<Base> propertyValue = splitBodyFeatureInput_var->splitBodies();

// Set the value of the property, where value_var is a Base.
bool returnValue = splitBodyFeatureInput_var->splitBodies(value_var);

Property Value

This is a read/write property whose value is a Base.

Version

Introduced in version June 2015