
This functionality is provided as a preview
of intended future API capabilities. You are encouraged to use it and report any problems or suggestions using the
Fusion API and Scripts forum.
Because this is a preview of future functionality, there is the possibility that it will change, which will possibly
break any existing programs that use this functionality. Because of that, you should never deliver any programs that use
any preview capabilities. For a distributed program, you should wait until it has moved from preview to released state.
Schematic symbol definition from a library; contains pins, wires, circles, and other graphic primitives.
| Name | Description |
| classType |
Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
| Name | Description |
| area | Bounding area of this symbol. |
| circles | Circle shapes in this symbol. |
| description | Human-readable description of this symbol. |
| dimensions | Dimensions in this symbol. |
| frames | Frames in this symbol. |
| headline | First line of the description, used as a short title. |
| id | Identifier of the object. |
| isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
| library | Library name where this symbol is defined. |
| libraryLocallyModified | True if the source library has been locally modified. |
| libraryUrn | Uniform Resource Name (URN) of the source library. |
| libraryVersion | Version number of the source library. |
| locallyModified | True if this symbol has been locally modified. |
| name | Assigned name of this symbol. |
| objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
| pins | Pins in this symbol. |
| polyShapes | Polygon shapes in this symbol. |
| rectangles | Rectangle shapes in this symbol. |
| texts | Text annotations in this symbol. |
| urn | Uniform Resource Name (URN) that uniquely identifies this symbol. |
| wires | Wires in this symbol. |