Name | Description |
classType | Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
getTSMDescription | Returns the T-Spline body as a string in the form of a TSM description. |
saveAsTSMFile | Saves the body as a TSM file. |
Name | Description |
entityToken | Returns a token for the TSplineBody object. This can be saved and used at a later time with the Design.findEntityByToken method to get back the same T-Spline body. When using entity tokens it's important to understand that the token string returned for a specific entity can be different over time. However, even if you have two different token strings that were obtained from the same entity, when you use findEntityByToken they will both return the same entity. Because of that you should never compare entity tokens as way to determine what the token represents. Instead, you need to use the findEntityByToken method to get the two entities identified by the tokens and then compare them. |
isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
name | Gets and sets the name of the body. If setting this property, there is the side-effect that the B-Rep body created from this T-Spline body is also renamed. |
objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
parentFormFeature | Returns the owning form feature. |
textureMapControl | Returns the TextureMapControl object associated with this body when there is an appearance assigned to the body that has a texture associated with it. If there isn't a texture, this property will return null. If there is a texture, you can use the returned object to query and modify how the texture is applied to the body. |