Gets and sets how the palette is currently docked.
# Get the value of the property.propertyValue = textCommandPalette_var.dockingState# Set the value of the property.textCommandPalette_var.dockingState = propertyValue
#include <Core/UserInterface/TextCommandPalette.h>// Get the value of the property.PaletteDockingStates propertyValue = textCommandPalette_var->dockingState();// Set the value of the property, where value_var is a PaletteDockingStates.bool returnValue = textCommandPalette_var->dockingState(value_var);