TextureMapControl.reset Method

Parent Object: TextureMapControl
Defined in namespace "adsk::core" and the header file is <Core/Materials/TextureMapControl.h>

Description

Resets the texture map back to its original default settings.

Syntax

"textureMapControl_var" is a variable referencing a TextureMapControl object.
returnValue = textureMapControl_var.reset()
"textureMapControl_var" is a variable referencing a TextureMapControl object.

#include <Core/Materials/TextureMapControl.h>

returnValue = textureMapControl_var->reset();

Return Value

Type Description
boolean Returns true if the reset was successful.

Version

Introduced in version March 2022