Gets and sets if this object is suppressed.
# Get the value of the property.propertyValue = timelineObject_var.isSuppressed# Set the value of the property.timelineObject_var.isSuppressed = propertyValue
#include <Fusion/Fusion/TimelineObject.h>// Get the value of the property.boolean propertyValue = timelineObject_var->isSuppressed();// Set the value of the property, where value_var is a boolean.bool returnValue = timelineObject_var->isSuppressed(value_var);