ToEntityExtentDefinition.isMinimumSolution Property

Parent Object: ToEntityExtentDefinition
Defined in namespace "adsk::fusion" and the header file is <Fusion/Features/ToEntityExtentDefinition.h>

Description

Gets and sets if the minimum or maximum solution is calculated. This is only used when the input entity is a body and defines if the extrusion to go to the near side (minimum solution) of the body or the far side. When a new ToEntityExtentDefinition object is created, this property defaults to True.

Syntax

"toEntityExtentDefinition_var" is a variable referencing a ToEntityExtentDefinition object.

# Get the value of the property.
propertyValue = toEntityExtentDefinition_var.isMinimumSolution

# Set the value of the property.
toEntityExtentDefinition_var.isMinimumSolution = propertyValue
"toEntityExtentDefinition_var" is a variable referencing a ToEntityExtentDefinition object.
#include <Fusion/Features/ToEntityExtentDefinition.h>

// Get the value of the property.
boolean propertyValue = toEntityExtentDefinition_var->isMinimumSolution();

// Set the value of the property, where value_var is a boolean.
bool returnValue = toEntityExtentDefinition_var->isMinimumSolution(value_var);

Property Value

This is a read/write property whose value is a boolean.

Version

Introduced in version November 2016