TriangleMesh.textureCoordinatesAsFloat Property

Parent Object: TriangleMesh
Defined in namespace "adsk::fusion" and the header file is <Fusion/MeshData/TriangleMesh.h>

Description

Returns the texture coordinates used when mapping a texture to this face. The coordinates are returned as an array of floats where they are the u and v components of each coordinate as defined in parametric space. There is a texture coordinate for each vertex in the face mesh.

Syntax

"triangleMesh_var" is a variable referencing a TriangleMesh object.

# Get the value of the property.
propertyValue = triangleMesh_var.textureCoordinatesAsFloat
"triangleMesh_var" is a variable referencing a TriangleMesh object.
#include <Fusion/MeshData/TriangleMesh.h>

// Get the value of the property.
std::vector<float> propertyValue = triangleMesh_var->textureCoordinatesAsFloat();

Property Value

This is a read only property whose value is an array of type float.

Version

Introduced in version August 2014