Gets and sets the unit type that is used when evaluating the user's input.
# Get the value of the property.propertyValue = valueCommandInput_var.unitType# Set the value of the property.valueCommandInput_var.unitType = propertyValue
#include <Core/UserInterface/ValueCommandInput.h>// Get the value of the property.string propertyValue = valueCommandInput_var->unitType();// Set the value of the property, where value_var is a string.bool returnValue = valueCommandInput_var->unitType(value_var);