BoolValueCommandInput.isEnabled Property

Parent Object: BoolValueCommandInput

Derived from: CommandInput.isEnabled


Defined in namespace "adsk::core" and the header file is <Core/UserInterface/BoolValueCommandInput.h>

Description

Gets or sets if this input is currently enabled or disabled for user interaction.

Syntax

"boolValueCommandInput_var" is a variable referencing a BoolValueCommandInput object.
# Get the value of the property.
propertyValue = boolValueCommandInput_var.isEnabled

# Set the value of the property.
boolValueCommandInput_var.isEnabled = propertyValue
"boolValueCommandInput_var" Is a variable referencing a BoolValueCommandInput Object.
#include <Core/UserInterface/BoolValueCommandInput.h>

// Get the value of the property.
boolean propertyValue = boolValueCommandInput_var->isEnabled();

// Set the value of the property, where value_var is a boolean.
bool returnValue = boolValueCommandInput_var->isEnabled(value_var);
"boolValueCommandInput_var" Is a variable referencing a BoolValueCommandInput Object.
// Get the value of the property.
propertyValue = boolValueCommandInput_var.isEnabled;

// Set the value of the property.
boolValueCommandInput_var.isEnabled = propertyValue;

Property Value

This is a read/write property whose value is a boolean.

Version

Introduced in version August 2014