
This functionality is provided as a preview
of intended future API capabilities. You are encouraged to use it and report any problems or suggestions using the
Fusion API and Scripts forum.
Because this is a preview of future functionality, there is the possibility that it will change, which will possibly
break any existing programs that use this functionality. Because of that, you should never deliver any programs that use
any preview capabilities. For a distributed program, you should wait until it has moved from preview to released state.
Collection object that provides access to the hole tables on a sheet and supports creating new hole tables. Obtained via the Sheet.holeTables property.
| Name | Description |
| add |
Creates a hole table on the sheet based on the provided input settings. Only holes from the view set on the input are included in the table; that view must be the view whose geometry the origin point lies on. A view can have more than one hole table. When the view does not already have an origin marker, one is created at HoleTableInput.originPoint. When the view already has an origin marker, HoleTableInput.originPoint is ignored and the existing marker is reused — a new origin cannot be placed on the same view. |
| classType |
Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
| createInput |
Creates a new HoleTableInput object that is used to define the properties needed to create a hole table. After configuring the returned input object, pass it to the add method to create the table. |
| item |
Returns the specified hole table using an index into the collection. |
| Name | Description |
| count | Returns the number of hole tables on the sheet associated with this collection. |
| isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
| objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |