AnimationManager.objectType Property

Parent Object: AnimationManager
Defined in namespace "adsk::fusion" and the header file is <Fusion/Animation/AnimationManager.h>

Description

This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.

It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType():

Syntax

"animationManager_var" is a variable referencing an AnimationManager object.
# Get the value of the property.
propertyValue = animationManager_var.objectType
"animationManager_var" Is a variable referencing an AnimationManager Object.
#include <Fusion/Animation/AnimationManager.h>

// Get the value of the property.
string propertyValue = animationManager_var->objectType();
"animationManager_var" Is a variable referencing an AnimationManager Object.
// Get the value of the property.
propertyValue = animationManager_var.objectType;

Property Value

This is a read only property whose value is a string.

Version

Introduced in version May 2026