Returns the bounding box of the lump
# Get the value of the property.propertyValue = bRepLump_var.boundingBox
#include <Fusion/BRep/BRepLump.h>// Get the value of the property.BoundingBox3D propertyValue = bRepLump_var->boundingBox();
// Get the value of the property.propertyValue = bRepLump_var.boundingBox;