ConfigurationRuleNumberSelectionValue Object Preview

Derived from: ConfigurationRuleBlockValue Object
Defined in namespace "adsk::fusion" and the header file is <Fusion/ConfigurationRules/ConfigurationRuleNumberSelectionValue.h>

PreviewThis functionality is provided as a preview of intended future API capabilities. You are encouraged to use it and report any problems or suggestions using the Fusion API and Scripts forum.

Because this is a preview of future functionality, there is the possibility that it will change, which will possibly break any existing programs that use this functionality. Because of that, you should never deliver any programs that use any preview capabilities. For a distributed program, you should wait until it has moved from preview to released state.

Description

A set of numeric entries, each pairing a value with its own selected flag (see ConfigurationRuleNumberSelectionEntry). Used only with the AnyOf (get and set) and NoneOf (get only) operators on number columns. At least one entry must be selected for the value to be accepted; an all-false selection is rejected.

Methods

Name Description
classType

Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType().

create

Creates a new, empty NumberSelectionValue. Populate it by assigning entries built via ConfigurationRuleNumberSelectionEntry.create.

Properties

Name Description
entries Gets and sets the entries. Each entry pairs a numeric value with its own selected flag. At least one entry must be selected on submit; an all-false selection is rejected.
isValid Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference.
objectType This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object.

It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType():

Accessed From

ConfigurationRuleNumberSelectionValue.create

Version

Introduced in version October 2026