ConstructionPlanePathDefinition.redefineToObject Method

Parent Object: ConstructionPlanePathDefinition
Defined in namespace "adsk::fusion" and the header file is <Fusion/Construction/ConstructionPlanePathDefinition.h>

Description

Redefines the input geometry of the construction plane using To Object positioning via setByPathToObject.

Use this method when toObject is non-null. Do not use redefine for To Object planes; redefine only updates path and distance and will clear the target reference. This method may also be used to convert a Proportional or Absolute plane to To Object positioning.

Syntax

"constructionPlanePathDefinition_var" is a variable referencing a ConstructionPlanePathDefinition object.

returnValue = constructionPlanePathDefinition_var.redefineToObject(path, toObject, offset)
"constructionPlanePathDefinition_var" is a variable referencing a ConstructionPlanePathDefinition object.

#include <Fusion/Construction/ConstructionPlanePathDefinition.h>

returnValue = constructionPlanePathDefinition_var->redefineToObject(path, toObject, offset);
"constructionPlanePathDefinition_var" is a variable referencing a ConstructionPlanePathDefinition object.

returnValue = constructionPlanePathDefinition_var.redefineToObject(path, toObject, offset);

Return Value

Type Description
boolean Returns true if the redefinition of the Construction Plane is successful.

Parameters

Name Type Description
path Path Specifies the Path object the construction plane will be redefined on. To create a Path from a single BRepEdge or SketchCurve, use the static Path.create method (e.g. Path.create(edge, ChainedCurveOptions.noChainedCurves)).
toObject Base Specifies the point entity the construction plane is positioned to. This must be a BRepVertex, ConstructionPoint, or SketchPoint.
offset ValueInput Specifies the signed offset from the target along the path. Positive and negative values can be used to offset in both directions. Pass a value of 0 for no offset.

Version

Introduced in version September 2026