DraftAnalysisInput.inputEntities Property

Parent Object: DraftAnalysisInput
Defined in namespace "adsk::fusion" and the header file is <Fusion/Fusion/DraftAnalysisInput.h>

Description

A property that gets and sets the entities to analyze. Valid entities are solid and surface BRepBody objects, T-Spline surface bodies, and mesh bodies.

The analysis stores persistent references to the entities. When getting this property, the references are resolved to the corresponding live objects in the current design state. Entities are only available if the timeline marker is at or after the feature that created them. Draft analyses are not timeline features and do not have a timeline position.

Syntax

"draftAnalysisInput_var" is a variable referencing a DraftAnalysisInput object.
# Get the value of the property.
propertyValue = draftAnalysisInput_var.inputEntities

# Set the value of the property.
draftAnalysisInput_var.inputEntities = propertyValue
"draftAnalysisInput_var" Is a variable referencing a DraftAnalysisInput Object.
#include <Fusion/Fusion/DraftAnalysisInput.h>

// Get the value of the property.
std::vector<Base> propertyValue = draftAnalysisInput_var->inputEntities();

// Set the value of the property, where value_var is a Base.
bool returnValue = draftAnalysisInput_var->inputEntities(value_var);
"draftAnalysisInput_var" Is a variable referencing a DraftAnalysisInput Object.
// Get the value of the property.
propertyValue = draftAnalysisInput_var.inputEntities;

// Set the value of the property.
draftAnalysisInput_var.inputEntities = propertyValue;

Property Value

This is a read/write property whose value is an array of type Base.

Version

Introduced in version October 2026