Redefines the relationship between the two joint geometries as a ball joint. To use this method, you need to position the timeline marker to immediately before this joint. This can be accomplished using the following code: thisJoint.timelineObject.rollTo(True)
"joint_var" is a variable referencing a Joint object. |
"joint_var" is a variable referencing a Joint object. |
"joint_var" is a variable referencing a Joint object. |
| Type | Description |
| boolean | Returns true if the operation was successful. |
| Name | Type | Description |
| pitchDirection | JointDirections | Defines the direction the pitch angle is measured from. This can be ZAxisJointDirection or CustomJointDirection. If CustomJointDirection is specified then you must also provide a value for the customPitchDirection argument. |
| yawDirection | JointDirections | Defines the direction the yaw is measured from. This can be XAxisJointDirection or CustomJointDirection. If CustomJointDirection is specified then you must also provide a value for the customYawDirection argument. |
| customPitchDirection | Base | If the pitchDirection argument is customPitchDirection this argument is used to define the direction the pitch angel is measured from. This can be several types of entities that can define a direction. This is an optional argument whose default value is null. |
| customYawDirection | Base | If the yawDirection argument is customPitchDirection this argument is used to define the direction the yaw angel is measured from. This can be several types of entities that can define a direction. This is an optional argument whose default value is null. |