Lights.addPointLight Method

Parent Object: Lights

PreviewThis functionality is provided as a preview of intended future API capabilities. You are encouraged to use it and report any problems or suggestions using the Fusion API and Scripts forum.

Because this is a preview of future functionality, there is the possibility that it will change, which will possibly break any existing programs that use this functionality. Because of that, you should never deliver any programs that use any preview capabilities. For a distributed program, you should wait until it has moved from preview to released state.


Defined in namespace "adsk::fusion" and the header file is <Fusion/Render/Lights.h>

Description

Creates a new point light at the specified position.

Syntax

"lights_var" is a variable referencing a Lights object.

returnValue = lights_var.addPointLight(position)
"lights_var" is a variable referencing a Lights object.

#include <Fusion/Render/Lights.h>

returnValue = lights_var->addPointLight(position);
"lights_var" is a variable referencing a Lights object.

returnValue = lights_var.addPointLight(position);

Return Value

Type Description
PointLight Returns the newly created PointLight or null if creation failed.

Parameters

Name Type Description
position Point3D The position of the light in world space.

Version

Introduced in version September 2026