MeshBody.displayOverrides Property

Parent Object: MeshBody
Defined in namespace "adsk::fusion" and the header file is <Fusion/MeshBody/MeshBody.h>

Description

Gets the object that allows manipulation of overrides that control how the mesh is displayed in the interactive 3D view.

Syntax

"meshBody_var" is a variable referencing a MeshBody object.
# Get the value of the property.
propertyValue = meshBody_var.displayOverrides
"meshBody_var" Is a variable referencing a MeshBody Object.
#include <Fusion/MeshBody/MeshBody.h>

// Get the value of the property.
Ptr<MeshBodyDisplayOverrides> propertyValue = meshBody_var->displayOverrides();
"meshBody_var" Is a variable referencing a MeshBody Object.
// Get the value of the property.
propertyValue = meshBody_var.displayOverrides;

Property Value

This is a read only property whose value is a MeshBodyDisplayOverrides.

Version

Introduced in version May 2025