Storyboard.playheadPosition Property

Parent Object: Storyboard
Defined in namespace "adsk::fusion" and the header file is <Fusion/Animation/Storyboard.h>

Description

Gets and sets the position of the playhead on the timeline in seconds. Sets to -1 will place the playhead to the scratch zone.

Syntax

"storyboard_var" is a variable referencing a Storyboard object.
# Get the value of the property.
propertyValue = storyboard_var.playheadPosition

# Set the value of the property.
storyboard_var.playheadPosition = propertyValue
"storyboard_var" Is a variable referencing a Storyboard Object.
#include <Fusion/Animation/Storyboard.h>

// Get the value of the property.
double propertyValue = storyboard_var->playheadPosition();

// Set the value of the property, where value_var is a double.
bool returnValue = storyboard_var->playheadPosition(value_var);
"storyboard_var" Is a variable referencing a Storyboard Object.
// Get the value of the property.
propertyValue = storyboard_var.playheadPosition;

// Set the value of the property.
storyboard_var.playheadPosition = propertyValue;

Property Value

This is a read/write property whose value is a double.

Version

Introduced in version May 2026