TSplineCylinderInput.yDirection Property

Parent Object: TSplineCylinderInput

Derived from: TSplineShapeInput.yDirection


Defined in namespace "adsk::fusion" and the header file is <Fusion/TSpline/TSplineCylinderInput.h>

Description

Gets and sets the vector defining the Y direction of the base plane. This must be perpendicular to the xDirection.

Syntax

"tSplineCylinderInput_var" is a variable referencing a TSplineCylinderInput object.
# Get the value of the property.
propertyValue = tSplineCylinderInput_var.yDirection

# Set the value of the property.
tSplineCylinderInput_var.yDirection = propertyValue
"tSplineCylinderInput_var" Is a variable referencing a TSplineCylinderInput Object.
#include <Fusion/TSpline/TSplineCylinderInput.h>

// Get the value of the property.
Vector3D propertyValue = tSplineCylinderInput_var->yDirection();

// Set the value of the property, where value_var is a Vector3D.
bool returnValue = tSplineCylinderInput_var->yDirection(value_var);
"tSplineCylinderInput_var" Is a variable referencing a TSplineCylinderInput Object.
// Get the value of the property.
propertyValue = tSplineCylinderInput_var.yDirection;

// Set the value of the property.
tSplineCylinderInput_var.yDirection = propertyValue;

Property Value

This is a read/write property whose value is a Vector3D.

Version

Introduced in version October 2026