Transforms the face using the transformation defined by the input matrix. This is effectively transforming all of the control frame vertices associated with this face.
"tSplineFace_var" is a variable referencing a TSplineFace object. |
"tSplineFace_var" is a variable referencing a TSplineFace object. |
"tSplineFace_var" is a variable referencing a TSplineFace object. |
| Type | Description |
| boolean | Returns true if the transform was successful. |
| Name | Type | Description |
| matrix | Matrix3D | The transform to apply to the face. |
| Name | Description |
| T-Spline Body API Sample | Demonstrates creating a box T-Spline body in a Form feature, transforming a face, reading the face's smooth-surface area, creasing edges, finishing the form edit, and getting the resulting B-Rep body. |