TSplineFace.transform Method

Parent Object: TSplineFace
Defined in namespace "adsk::fusion" and the header file is <Fusion/TSpline/TSplineFace.h>

Description

Transforms the face using the transformation defined by the input matrix. This is effectively transforming all of the control frame vertices associated with this face.

Syntax

"tSplineFace_var" is a variable referencing a TSplineFace object.

returnValue = tSplineFace_var.transform(matrix)
"tSplineFace_var" is a variable referencing a TSplineFace object.

#include <Fusion/TSpline/TSplineFace.h>

returnValue = tSplineFace_var->transform(matrix);
"tSplineFace_var" is a variable referencing a TSplineFace object.

returnValue = tSplineFace_var.transform(matrix);

Return Value

Type Description
boolean Returns true if the transform was successful.

Parameters

Name Type Description
matrix Matrix3D The transform to apply to the face.

Samples

Name Description
T-Spline Body API Sample Demonstrates creating a box T-Spline body in a Form feature, transforming a face, reading the face's smooth-surface area, creasing edges, finishing the form edit, and getting the resulting B-Rep body.

Version

Introduced in version October 2026