TSplineQuadballInput.xDirection Property

Parent Object: TSplineQuadballInput

Derived from: TSplineShapeInput.xDirection


Defined in namespace "adsk::fusion" and the header file is <Fusion/TSpline/TSplineQuadballInput.h>

Description

Gets and sets the vector defining the X direction of the base plane.

Syntax

"tSplineQuadballInput_var" is a variable referencing a TSplineQuadballInput object.
# Get the value of the property.
propertyValue = tSplineQuadballInput_var.xDirection

# Set the value of the property.
tSplineQuadballInput_var.xDirection = propertyValue
"tSplineQuadballInput_var" Is a variable referencing a TSplineQuadballInput Object.
#include <Fusion/TSpline/TSplineQuadballInput.h>

// Get the value of the property.
Vector3D propertyValue = tSplineQuadballInput_var->xDirection();

// Set the value of the property, where value_var is a Vector3D.
bool returnValue = tSplineQuadballInput_var->xDirection(value_var);
"tSplineQuadballInput_var" Is a variable referencing a TSplineQuadballInput Object.
// Get the value of the property.
propertyValue = tSplineQuadballInput_var.xDirection;

// Set the value of the property.
tSplineQuadballInput_var.xDirection = propertyValue;

Property Value

This is a read/write property whose value is a Vector3D.

Version

Introduced in version October 2026