TSplineShapeInput.isZSymmetric Property

Parent Object: TSplineShapeInput
Defined in namespace "adsk::fusion" and the header file is <Fusion/TSpline/TSplineShapeInput.h>

Description

Gets and sets whether the shape is symmetric along the Z direction.

Syntax

"tSplineShapeInput_var" is a variable referencing a TSplineShapeInput object.
# Get the value of the property.
propertyValue = tSplineShapeInput_var.isZSymmetric

# Set the value of the property.
tSplineShapeInput_var.isZSymmetric = propertyValue
"tSplineShapeInput_var" Is a variable referencing a TSplineShapeInput Object.
#include <Fusion/TSpline/TSplineShapeInput.h>

// Get the value of the property.
boolean propertyValue = tSplineShapeInput_var->isZSymmetric();

// Set the value of the property, where value_var is a boolean.
bool returnValue = tSplineShapeInput_var->isZSymmetric(value_var);
"tSplineShapeInput_var" Is a variable referencing a TSplineShapeInput Object.
// Get the value of the property.
propertyValue = tSplineShapeInput_var.isZSymmetric;

// Set the value of the property.
tSplineShapeInput_var.isZSymmetric = propertyValue;

Property Value

This is a read/write property whose value is a boolean.

Version

Introduced in version October 2026