TSplineSphereInput.isCircularSymmetry Property

Parent Object: TSplineSphereInput
Defined in namespace "adsk::fusion" and the header file is <Fusion/TSpline/TSplineSphereInput.h>

Description

Gets and sets whether circular symmetry is applied on the sphere. If this is true, isXSymmetric, isYSymmetric, and isZSymmetric are ignored.

Syntax

"tSplineSphereInput_var" is a variable referencing a TSplineSphereInput object.
# Get the value of the property.
propertyValue = tSplineSphereInput_var.isCircularSymmetry

# Set the value of the property.
tSplineSphereInput_var.isCircularSymmetry = propertyValue
"tSplineSphereInput_var" Is a variable referencing a TSplineSphereInput Object.
#include <Fusion/TSpline/TSplineSphereInput.h>

// Get the value of the property.
boolean propertyValue = tSplineSphereInput_var->isCircularSymmetry();

// Set the value of the property, where value_var is a boolean.
bool returnValue = tSplineSphereInput_var->isCircularSymmetry(value_var);
"tSplineSphereInput_var" Is a variable referencing a TSplineSphereInput Object.
// Get the value of the property.
propertyValue = tSplineSphereInput_var.isCircularSymmetry;

// Set the value of the property.
tSplineSphereInput_var.isCircularSymmetry = propertyValue;

Property Value

This is a read/write property whose value is a boolean.

Version

Introduced in version October 2026