TSplineSphereInput.isZSymmetric Property

Parent Object: TSplineSphereInput

Derived from: TSplineShapeInput.isZSymmetric


Defined in namespace "adsk::fusion" and the header file is <Fusion/TSpline/TSplineSphereInput.h>

Description

Gets and sets whether the shape is symmetric along the Z direction.

Syntax

"tSplineSphereInput_var" is a variable referencing a TSplineSphereInput object.
# Get the value of the property.
propertyValue = tSplineSphereInput_var.isZSymmetric

# Set the value of the property.
tSplineSphereInput_var.isZSymmetric = propertyValue
"tSplineSphereInput_var" Is a variable referencing a TSplineSphereInput Object.
#include <Fusion/TSpline/TSplineSphereInput.h>

// Get the value of the property.
boolean propertyValue = tSplineSphereInput_var->isZSymmetric();

// Set the value of the property, where value_var is a boolean.
bool returnValue = tSplineSphereInput_var->isZSymmetric(value_var);
"tSplineSphereInput_var" Is a variable referencing a TSplineSphereInput Object.
// Get the value of the property.
propertyValue = tSplineSphereInput_var.isZSymmetric;

// Set the value of the property.
tSplineSphereInput_var.isZSymmetric = propertyValue;

Property Value

This is a read/write property whose value is a boolean.

Version

Introduced in version October 2026