An entity that defines the end of a TSpline edge and the connection to other edges.
| Name | Description |
| classType |
Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
| createForAssemblyContext |
Returns a proxy for the native object - i.e. a new object that represents this object but adds the assembly context defined by the input occurrence. |
| move |
Moves the vertex the direction and distance defined by the vector. |
| transform |
Transforms the vertex using the transformation defined by the input matrix. |
| Name | Description |
| assemblyContext | Returns the assembly occurrence (i.e. the occurrence) of this object in an assembly. This is only valid in the case where this TSplineVertex object is acting as a proxy in an assembly. Returns null in the case where the object is not in the context of an assembly but is already the native object. |
| edges | Returns the TSplineEdges bounded by this vertex. |
| faces | Returns the TSplineFaces that are defined by edges that use this vertex. |
| geometry | Returns the position of this vertex in the control frame. |
| isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
| nativeObject | The native object is the object outside the context of an assembly. Returns null in the case where this object is not in the context of an assembly but is already the native object. |
| objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
| parentBody | Returns the parent body. |
| smoothGeometry | Returns the position of this vertex on the smooth model. |