An individual node within a graph.
| Name | Description |
| classType |
Static function that all classes support that returns the type of the class as a string. The returned string matches the string returned by the objectType property. For example if you have a reference to an object and you want to check if it's a SketchLine you can use myObject.objectType == fusion.SketchLine.classType(). |
| deleteMe |
Deletes the graphNode and all of its connections. |
| hasValidProperties |
Check if the graph node properties are valid. |
| Name | Description |
| description | A user readable description that explains the function of this node type. |
| inputPins | Gets the input pins of this node. Connecting a pin of another node to one of these pins feeds a value into this node. There is an implicit XYZ input which, if disconnected, gets the current position. |
| isValid | Indicates if this object is still valid, i.e. hasn't been deleted or some other action done to invalidate the reference. |
| name | The name of this graph node as given on creation. Node names for each graph should be unique. |
| nodeType | Get the string node type that it was created with. |
| objectType | This property is supported by all objects in the API and returns a string that contains the full name (namespace::objecttype) describing the type of the object. It's often useful to use this in combination with the classType method to see if an object is a certain type. For example: if obj.objectType == adsk.core.Point3D.classType(): |
| outputPins | Gets the output pins of this node. Connecting one of these pins to a pin of another node feeds the value produced by this node into that node. |
| properties | Gets a collection of all node properties supported by this node. |
| Name | Description |
| Volumetric Custom Feature API Sample | Demonstrates how to create a Volumetric Custom Feature using the API for graph creation. To run the sample script, have a document open in Fusion’s DESIGN workspace. This script will create a component with a box by sketching then extruding that sketch. It will then use that box as a boundary body and create a Volumetric Custom Feature. The script will then create a gyroid lattice using the Volumetric Model API with the appropriate graphs, nodes, and pin connections for a minimal example. Finally, the script will convert that Volumetric Model to Mesh using the API and the VolumetricModelToMeshFeature. |