The As-Built Joint tool creates a joint to position components relative to one another and defines the relative motion in Fusion. Components maintain their current position.
Design > Solid > Assemble > As-Built Joint
Select two components to position an as-built joint between them.
Select the joint origin mode.
Joint origin mode | Example |
---|---|
Simple: Creates a joint origin on a face, edge, or point to position components. | |
Between Two Faces: Creates a joint origin that is centered between two selected faces to position components. | |
Two Edge Intersection: Creates a joint origin at the extended intersection of two edges to position components. |
Select the geometry to define the joint and joint origin.
Option | Action |
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Plane 1 | Select a face |
Plane 2 | Select a second face |
Edge 1 | Select an edge |
Edge 2 | Select a non-parallel edge |
Snap | Select a snap point to define the joint origin |
Choose the type of joint to create, adjust rotation and translation options to control the relative motion, then animate the joint to preview the motion.
Joint Type | Definition | Rotation/Translation |
---|---|---|
Rigid | Locks components together and removes all degrees of freedom. | None |
Revolute | Rotates a component around the joint origin. | Rotate |
Slider | Slides a component along a single axis. | Slide |
Cylindrical | Rotates and slides a component on a single axis. | Axis |
Pin-Slot | Rotates and slides a component on two different axes. | Rotate and Slide |
Planar | Rotates a component around one axis normal to a plane and slides it along two axes parallel to the plane. | Normal and Slide |
Ball | Rotates a component around all three axes on a gimbal system (three nested rotations). | Pitch, Yaw, and Roll |
Option | Action |
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Rotate | Select axis to rotate around |
Slide | Select axis to move along |
Axis | Select axis to rotate around and move along |
Normal | Select axis normal to plane |
Pitch | Select the lateral axis |
Yaw | Select the perpendicular axis |
Roll | The longitudinal axis for Roll is determined automatically once Pitch and Yaw are defined. |
Preview selected motion by animating Component 1. Click to start and stop the animation.
Check to preview the joint motion with all degrees of motion and limits applied.