Modify volumetric properties of a solid body

Learn how to use the Volumetric Lattice command to modify an existing solid or closed mesh body by adding an internal lattice structure within the body boundary in Fusion.

Note: There can only be one volumetric lattice node per component and you can only apply the volumetric lattice to one solid body or closed mesh.

volumetric lattice - gyroid - long animation

Fusion Design Extension

This feature is part of an extension. Extensions are a flexible way to access additional capabilities in Fusion. Learn more.

  1. On the Design toolbar, select Solid > Modify > Volumetric Lattice volumetric lattice icon.

    The Volumetric Lattice dialog displays.

  2. In the canvas, select a solid or closed mesh body to create an internal lattice.

  3. In the dialog, on the Setup tab, select a Cell Shape:

    • Gyroid gyroid icon: Creates a gyroid structure per cell.

      gyroid example

    • Cross cross icon: Creates a simple cross structure per cell.

      cross example

    • X-Cell x-cell icon: Creates an X structure per cell.

      x-cell example

    • 2.5D X-Cell 2.5D x-cell icon: Creates an X structure per cell.

      2.5D x-cell example

    • Schwarz P schwarz p icon: Creates a Schwarz P minimal structure surface per cell.

      schwarz p example

    • Schwarz D schwarz d icon: Creates a Schwarz D structure surface per cell.

      schwarz d example

    • Custom schwarz d icon: Creates a structure based on selected geometry.

  4. Specify the Proportions of the cells:

    • Uniform: Creates cells of the same size in each direction.
    • Nonuniform: Creates cells of different sizes in each direction.
  5. Specify the Scale of the cells:

    • For the uniformly distributed cells, set the Size of cells.
    • For the nonuniformly distributed cells, adjust the cell sizes in X, X and Z directions.
  6. Click Move / Rotate to adjust the cell position and orientation in the specified direction.

  7. If needed, Reset cells to the original position.

  8. On the Solidity tab, select the Distribution type:

    • Uniform: Distributes an even percentage of material volume to all cells throughout the selected body.
    • Gradient Along Path: Distributes a varying percentage of material volume to cells along a path that you select.
  9. Specify the Solidity percentage of the volumetric lattice.

  10. In the Offset tab, specify the offset areas of the body.

  11. In the canvas, select bodies, faces, points or lines to specify region of solidity.

  12. In the dialog, specify the Solidity percentage of the offset region.

  13. In the Blend Distance field, specify the length of the gradient between the offset area and the solidity of the rest of the lattice.

  14. Click OK.

A volumetric lattice node is added to the parent component of the solid body or mesh body and the lattice structure is applied to the solid body or mesh.

     
volumetric lattice - gyroid animation volumetric lattice - cross animation volumetric lattice - schwarz p animation
Gyroid Cross Schwarz P
volumetric lattice - x-cell animation volumetric lattice - 2.5D x-cell animation volumetric lattice - schwarz d animation
X-Cell 2.5 D X-Cell Schwarz D
volumetric lattice - custom animation
Custom

Edit a volumetric lattice

  1. In the Browser locate the Component where the volumetric lattice is applied. Right-click the Volumetric Lattice node and select Edit Volumetric Lattice volumetric lattice icon.

    The Volumetric Lattice dialog displays.

  2. Adjust the settings.

  3. Click OK.

The volumetric lattice structure updates to reflect the changes.

Unassign a volumetric lattice definition

  1. In the Browser, right-click a body with a Volumetric Lattice applied to it, and select Unassign Volumetric Lattice delete icon.

The existing volumetric lattice is unassigned from the selected body.

Assign a volumetric lattice definition

  1. In the Browser, right-click a body with a Volumetric Lattice applied to it, and select Assign Volumetric Lattice.
  2. Select Volumetric Lattice Actions > Show/Hide visible icon.

The volumetric lattice is assigned to the selected body.

Show or hide a volumetric lattice

  1. In the Browser, right-click a body with a Volumetric Lattice applied to it.
  2. Select Volumetric Lattice Actions > Show/Hide visible icon.

If the volumetric lattice was visible, it is now hidden in the canvas and the original body displays. If it was hidden, it is now visible in the canvas.

Delete a volumetric lattice

  1. In the Browser locate the Component where the volumetric lattice is applied.
  2. Right-click the Volumetric Lattice node.
  3. Select Delete delete icon.

The volumetric lattice is deleted and the original body displays in the canvas.

Create a mesh body from an existing volumetric lattice

  1. In the Browser, right-click a body with a Volumetric Lattice applied to it.

  2. Select Create Mesh volumetric lattice icon.

    The Create Mesh dialog displays.

  3. Set the Refinement:

    • High: Applies a preset with high resolution settings to tessellate the volumetric lattice.
    • Medium: Applies a preset with medium resolution settings to tessellate the volumetric lattice.
    • Low: Applies a preset with low resolution settings to tessellate the volumetric lattice.
    • Custom: Applies custom resolution settings to tessellate the volumetric lattice.
  4. Specify the Element Size to indicate the size of each element in a grid used to divide the volumetric space.

  5. Click OK.

A mesh body is created from the volumetric lattice. It displays in the canvas and in the Browser, under the Component in the Volumetric Lattice folder.

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