Create a primitive coil

Learn how to use the Coil command to create a surface body in the shape of a primitive coil in Fusion.

Note: Only available in Direct Modeling mode.

Create a primitive coil with a specific number of revolutions and height

  1. On the toolbar, click Surface > Create > Coil coil icon.

  2. In the canvas, select a plane or planar face.

  3. Place the center point of the coil.

  4. Place a point on circumference of the coil, or specify an exact Diameter value, to define the base of the coil.

    The Coil dialog displays.

  5. In the Coil dialog, click the Rotation icon to rotate the coil 90 degrees around the Y axis.

  6. Drag the Diameter manipulator handle in the canvas to adjust the diameter of the coil, or specify an exact value.

  7. In the Coil dialog, in the coil Type setting, select Revolution and Height.

  8. Drag the Revolutions manipulator handle in the canvas to adjust the number of revolutions in the coil, or specify an exact value.

  9. Drag the Height manipulator handle in the canvas to adjust the height of the coil, or specify an exact value.

  10. Drag the Angle manipulator handle in the canvas to adjust the angle of the coil, or specify an exact value.

  11. Select a Section type:

    • Circular: Sweeps a circular section profile along the coil path.
    • Square: Sweeps a square section profile along the coil path.
    • Triangular (External): Sweeps an equilateral triangular section profile along the coil path, pointed to the outside of the coil.
    • Triangular (Internal): Sweeps an equilateral triangular section profile along the coil path, pointed to the inside of the coil.
  12. Select a Section Position setting:

    • Inside: Positions the section inside the coil diameter.
    • On Center: Centers the section on the coil diameter.
    • Outside: Positions the section outside the coil diameter.
  13. Specify the Section Size.

  14. Select an Operation, and adjust its associated settings:

    • new body icon New Body: Creates a new body in the active component.
    • new component icon New Component: Creates a new body in a new component.
  15. Click OK.

The surface body displays in the canvas, in the shape of a primitive coil, defined by the number of revolutions and the height.

Create a primitive coil with a specific number of revolutions and pitch

  1. Repeat steps 1-6 from the first task.
  2. In the Coil dialog, in the coil Type setting, select Revolution and Pitch.
  3. Drag the Revolutions manipulator handle in the canvas to adjust the number of revolutions in the coil, or specify an exact value.
  4. Drag the Pitch manipulator handle in the canvas to adjust the pitch of the coil, or specify an exact value.
  5. Drag the Angle manipulator handle in the canvas to adjust the angle of the coil, or specify an exact value.
  6. Select a Section type and Section Position, then specify the Section Size.
  7. Select an Operation.
  8. Click OK.

The surface body displays in the canvas, in the shape of a primitive coil, defined by the number of revolutions and the pitch.

Create a primitive coil with a specific height and pitch

  1. Repeat steps 1-6 from the first task.
  2. In the Coil dialog, in the coil Type setting, select Height and Pitch.
  3. Drag the Height manipulator handle in the canvas to adjust the height of the coil, or specify an exact value.
  4. Drag the Pitch manipulator handle in the canvas to adjust the pitch of the coil, or specify an exact value.
  5. Drag the Angle manipulator handle in the canvas to adjust the angle of the coil, or specify an exact value.
  6. Select a Section type and Section Position, then specify the Section Size.
  7. Select an Operation.
  8. Click OK.

The surface body displays in the canvas, in the shape of a primitive coil, defined by the height and the pitch.

Create a primitive coil in a spiral

  1. Repeat steps 1-6 from the first task.
  2. In the Coil dialog, in the coil Type setting, select Spiral.
  3. Drag the Revolutions manipulator handle in the canvas to adjust the number of revolutions in the coil, or specify an exact value.
  4. Drag the Pitch manipulator handle in the canvas to adjust the pitch of the coil, or specify an exact value.
  5. Select a Section type and Section Position, then specify the Section Size.
  6. Select an Operation.
  7. Click OK.

The surface body displays in the canvas, in the shape of a primitive coil, defined as a spiral.

Note: You define the Spiral coil type using the same settings as the Revolution And Pitch coil type, without an Angle value.